External inks



SP-ARK is an interactive online project based on the multi-media archive of film-maker Sally Potter. A unique educational resource, SP-ARK is designed to enhance your access to, and knowledge of, film and filmmaking, whatever your interests. By telling the story of a film by showing every aspect of the production –from the initial idea through screenwriting, budgeting and casting to the composition of an individual shot – SP-ARK invites you to become part of a new generation of film scholars and viewers who understand film inside out.

ACMI Generator
ACMI Generator is an online creative studio (website and interactive officially launched in September 2010), that seeks to educate and encourage a vibrant young audience to develop strong storytelling skills in all screen mediums. The major motivation is that, while the creation of media is ubiquitous amongst young people, the principles of storytelling are often lost in the rush to upload the latest video and share with peers. The design of ACMI Generator is intended to encourage reflection on what makes a good story – a story that really works – and to provide a platform for students to gain expert knowledge and collaborate and share that knowledge with others. Generator is a highly engaging social media platform, where students and teachers can share creative work and education resources, downloading from, and uploading to, the extensive and free library of film and other media.

AVIE system
Based on the consideration that "creative production overtake basic access as the primary motive for interaction with databases, archives and search engines (Manovich 2008)", the AVIE system enables immersive visualization modalities (full body immersion, stereoscopy, spatialized sound and camera-based tracking) as a way to support reuse and participative culture in the field of digital humanities [Kenderline and Hart 2011]. This practice, termed "cultural data sculpting", constitutes an important attempt in the use of new media technologies to make large and heterogeneous collection meet the needs of specific institutions and audience types, by using mainly visual tools.


An attempt to develop tools for the visualization and fruition of signal data in movies is given by the Cinemetrics project, an independent, open source project for measuring and visualizing movie data, by creating a visual "fingerprint" of the movie. The analysis can be extended to the media items related to movies, such as posters or pictures. 

Linked Movie Database
In the filed of semantic annotation, the Linked Movie Database aims at publishing the first open semantic web database for movies, including a large number of interlinks to several datasets on the open data cloud. Mainly aimed at interlinking the movie domain with other semantic resources, such as DBpedia, WordNet or MusicBrainz, the Linked Movie Database relies on the use of a tool, ODDLinker, to finding links between different data sources. While the project does not encompass specific visualization tools, it is compatible with semantic browser, and constitutes a semantic middleware onto which large scale applications for smart film archives can be created.

SHOTS: SHared annOTationS on multimedia content

The project SHOTS aims at creating a set of methodologies and tools for feature extraction, analysis, annotation, and retrieval of audiovisual content. The final goal is to provide a framework to carry out on-line film analysis, to interact with multimedia content, and to share the analysis results with a community of users. The main application of SHOTS is as a tool for film scholars and, in particular, those involved in film analysis aimed at scientific research and teaching. Moreover, it can be exploited also by media experts and amateurs, who can improve their interaction with audiovisual content. A further aim is the development of manual annotation tools, to supplement and correct the automatic annotations. With the same tool it will be possible for final users to track the results of scientific research directly on audiovisual content.


Ontologies are used also in CINeSPACE, an European research project (ended 2009) that aims at designing and implementing a mobile rich media collaborative information exchange platform, scalable, accessible through a wide variety of networks, and therefore, interoperable and Location-Based for the promotion of Film Heritage, going beyond the current state of the art. CINeSPACE enables users to interact with Location-Based multimedia contents while navigating a city. Audiovisual information are be delivered through a unique and portable low-cost wireless high definition near-to-the-eye display and audio phones, and also comprise a small camera able to record or send what the user is "seeing". This information can be uploaded to a database through a WLAN hot spot or a 3G connection in order to create collaborative experiences with other end users. Hence the project is using films as part of Cultural Heritage and extracting, delivering, and displaying for the user, on site, and, in order to do so, it integrates existing standards (ontologies, MPEG) to provide semantic access to indexed multimedia cultural content. 

LinkedTV project
In an era where television content and Web content are seamlessly connected, and the distinction between broadcaster becomes irrelevant for the final user, Television Linked To The Web (LinkedTV) provides a novel practical approach to Future Networked Media. It is based on four phases: annotation, interlinking, search, and usage (including personalization, filtering, etc.).

ANSWER project
The goal of the ANSWER project is a notation system for describing the creation of multimedia content, a bridge between digital media production and animation for game design e previsualization. The ANSWER project has developed a "Director Notation", a language for the symbolic description of the author's creative intent, and tools for the automatic generation of animated pre-visualisations for film and game pre- production from this notation. An interface allows the Director to work imaginatively with the notation as it is authored, and an iterative scheme is introduced to ensure that developments of ideas and the realities of the actual production are reflected in the final notation description.

IM3I - Immersive Multimedia Interfaces
This project has developed intelligent and flexible repository software, for supporting the work of content holders in producing, retrieving and repurposing digital artifacts. Im3i platform analyses media artifacts on- the fly on both physical and semantic characteristics and provides a comprehensive authoring environment which allows non-technical users to make the most from their media collections, whether as part of in- company production workflow or in repurposing collections to distinct end user groups.